Learning Computational Thinking from Rapid Digital Game Creation

نویسندگان

  • Praveen Kuruvada
  • Daniel A. Asamoah
چکیده

-Computational Thinking (CT) has been described as a universally applicable ability such as reading and writing. In this paper, we describe an innovative pedagogy using Rapid Digital Game Creation (RDGC) for learning CT skills. RDGC involves the rapid building of digital games with high-level software that requires little or no programming knowledge. We analyze how RDGC supports various CT concepts and how it may be mapped to equivalent Java concepts by building the same game using both RDGC and Java. We discuss the potential benefits of this approach for attracting computing majors, as a precursor to learning formal programming languages, for learning domain knowledge, and for bridging the digital divide. We present the implications of this work for teachers and researchers. Keywords--Rapid computer game creation,Computational Thinking, pedagogy, Computing Education, Computer Science curriculum, Information Systems curriculum

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Use of Rapid Digital Game Creation to Learn Computational Thinking

Computational Thinking (CT) has been described as a universally applicable ability such as reading and writing. In this paper, we describe an innovative pedagogy using Rapid Digital Game Creation (RDGC) for learning CT skills. RDGC involves the rapid building of digital games with high-level software that requires little or no programming knowledge. We analyze how RDGC supports various CT conce...

متن کامل

Teaching Science Using Digital Literacy and 3D Gaming

This in-progress research project seeks to develop models for educational games that will address, but will not be limited to, the issues of: 1) formulating design strategies that maintain the motivational elements of creativity, exploration, problem solving and being fun to play while at the same time satisfying curriculum objectives; 2) integrating science literacy and computational thinking;...

متن کامل

Learning Programming at the Computational Thinking Level via Digital Game-Play

This paper outlines an innovative game model for learning computational thinking (CT) skills through digital game-play. We have designed a game framework where students can practice and develop their skills in CT with little or no programming knowledge. We analyze how this game supports various CT concepts and how these concepts can be mapped to programming constructs to facilitate learning int...

متن کامل

Computational Thinking Patterns - for ERIC

The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school level. In this paper we discuss the use of Computational Thinking Patterns as the basis for our Scalable Game Design curriculum and professional develo...

متن کامل

CTArcade : Learning Computational Thinking While Training AI Through Game Play

In this paper we describe a web application framework for developing games that teach users about computational thinking and the preliminary research that led to its creation. CTArcade was developed to be the foundation for a library of several challenging games that engage the users’ innate computational thinking (CT) skills. These skills are employed when the users are asked to teach an artif...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010